Origins 2005 Recap and Look Forward to Gen
Con 2005
by
David Christ
On June 29th, thousands of gamers descended upon the
Greater Columbus Convention Center for Origins 2005. The weather was
unbelievably hot for Ohio this time of the year, which coupled with the
problems in the GAMA ticketing system, made for some grumpy times for
the show coming out of the blocks. The problems were sorted out as
quickly as possible and the show continued on its
way. MORE
Ready to Set Sail?
by
Lorena Dinger
Has the summer heat been getting to you? Well, Wizards
of the Coast has a cool new D&D supplement that may be
just the thing you need! Stormwrack: Mastering the Perils of Wind
and Wave should be available at your local gaming store on Friday,
August 12, 2005. This new book has something for everyone. Heres a
quick summary of what youll find.
Chapter 1: Into the Maelstrom
When the stream is most boisterous, and its fury
heightened by a storm, it is dangerous to come within a Norway mile of
it.
Edgar Allen Poe, A Descent Into The Maelstrom
This chapter offers a wealth of information on aquatic
terrains, water hazards, and special dangers that characters might
face, such as diseases and storms. It should be very useful for DMs.
Youll also find information on sailing, naval combat, damage, sinking,
and repairs. Tables abound, and theres also a list of 20 ideas for
marine adventures if you need some help thinking of ways to put all of
this new information to use. MORE
Combat
Medic
by
Adrian Drake

I
am your Combat Medic, here to help you look at and maximize your
D&D Minis and make your warband better. It's not always about the
rares you put on the table. Sometimes it's all about how you use them.
The Warband
This month, Chad (Rust) submitted to me (op-insider@wizards.com) an army with
an interesting note:
Dear Combat Medic,
Here is the all-Monk LG Warband that I usually play.
I find that I have more fun with a theme army than with an army picked
just because the pieces have good game stats, but my win record is
pretty poor.
Thanks,
Chad MORE
Foolishly
Answered Questions
The players of Five Foot Steps regularly answer your burning
questions about roleplaying, game etiquette, and the Dungeons & Dragons rules. Note
that we did not specify the answers were particularly helpful or
accurate. Consider yourself warned. This time around, were giving the
whole column over to our rules expert, Zaid, to answer some thorny
questions relating to creature type. We strongly urge that you make a
particular effort to not take any of the following advice.
Q.The main villain so far in the campaign Im playing is
a sorcerer who likes to toss charm person around. Weve fought
him three times, and my 4th-level human ranger has gotten charmed each
time! Is there any easy way to defend myself against this spell?
Zaid
the Powergamer: You do not need to defend yourself against this
spell at all. Your character is not actually a valid target.
If we read the text of the spell charm person,
it begins, This charm makes a humanoid creature regard you as its
trusted friend and ally (treat the targets attitude as friendly). The
target line further confirms that only one humanoid creature is
affected. Therefore, the question we find ourselves with is whether or
not your human is a humanoid. The answer? No.
Humanoid is defined in the Monster Manual as a
creature type; A humanoid usually has two arms, two legs, and one
head, or a humanlike torso, arms, and a head. Looking through the rest
of the book, we find several examples of creatures with the humanoid
type: elves, dwarves, halflings, orcs, goblins, kobolds, and a few
others. However, there is NO entry for humans. Therefore, we cannot say
with any certainty that humans have the humanoid type; we must assume
that humans, unlike every other creature in the game, have no type
whatsoever. This makes humans immune to a wide variety of spells,
including the dreaded charm person. Now, in case your Dungeon Master
argues that a human must by necessity be a humanoid, you can always
point out that the word humanoid implies in its very construction
that the subject is NOT humanotherwise, wouldnt they be called
humans, instead of humanOIDs? MORE