Mustardcon
November 25-27, 2005
Pendragon Games and Hobbies
Winnipeg,MB
Canada
Winter
Weekend in the Pale
December 1-4,2005
Radisson Sunnyvale
Sunnyvale,CA
Necronomicon05-08
December 4-5,2005
Schraders
Electrical
Hawera, AUC
New Zealand
Philcon
December 9-11, 2005
Marriott Hotel
Philadelphia, PA
Two
Questions,
Six Answers:
Three-Dragon Ante
Q.
What is Three-Dragon Ante?
Q.
Where can I learn more?
Out next Month

Spell Compendium provides
players and Dungeon Masters with quick access to the D&D
spells
they need most. Drawing from a treasure trove of sources, Spell
Compendium is the one place to
find spells that are referenced
time and again: the best, most iconic, most popular, and most
frequently used. This convenient reference introduces a new spell
format that includes descriptive
text.
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Issue
181 Volume 25 Number 11
Underdark Review
by
Adrian Drake
Underdark. Just the name of the set had me on the
edge of my seat as I opened the box. A week earlier when I was asked if
I would like to review the set, I couldn't answer "yes" fast enough.
I've been a Dungeons & Dragons player for years, and still
have fond memories of Vault of the Drow.
Over the years, things have changed. The drow have gone
from a minor sect of demon worshiping evil elves to a signature villain
and have spawned modules, supplements, and novels. The underground
world they inhabit and the others that live there have become a popular
subject and setting. MORE

Heroes of Horror
Review
by
Jeff Huston
Ive always taken a negative attitude about gaming books that try to
teach me how to tell a story. Ive been working as a Dungeon Master for
a long time, and Im confident in my ability to present things to the
players. As I started reading Heroes of Horror, I realized that
a large portion of the book is dedicated to teaching how to establish a
horror story and how to involve the players, to get them actively
working to increase the horrific content. I also realized that this
material is actually useful!
The process of instruction is sound, starting with the concepts of how
horror works, then moving on to the construction of a single encounter,
expanding into the implementation of an adventure, and then moving into
the challenges inherent in orchestrating a truly horrific campaign.
Each step along the way discusses the specific challenges involved in
pacing that particular kind of horror story, in involving the players
in the story without letting them destroy the mood, in selecting and
customizing the opposition used through the story. MORE
Foolishly
Answered Questions
The players of Five
Foot Steps regularly answer your burning questions about
roleplaying, game etiquette, and the Dungeons & Dragons
rules. Note that we did not specify the answers were particularly
helpful or accurate. Consider yourself warned.
My players just dont seem to care how much plot weaving
or political intrigue I build into my games. They just care about
rolling dice and hitting big numbers, like theyre in a casino or
something. How can I get my players interested in using their
characters OUTside of the dungeon?
Jim the Social Gamer: Your players dont seem to
care about plot weaving and political intrigue because seriously, man,
that crap is BORING. Who really cares? The game aint called Diplomats
& Double-Crossers. If theres not a dungeon involved, why are you
playing this game?
When I sit down to play D&D, I want
exciting, blood-pumping, action-packed adventures filled with
white-knuckled, edge-of-your-seat thrills. I want to kick the door
down, shout my battle cry, and charge headfirst into a hopeless battle
with the forces of evil. I want to take out all the frustration I get
from working a lame minimum-wage retail job on whatever minion of
darkness is dumb enough to get in my way. In short, I want to kick ASS,
dude! MORE
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