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Polyhedron Newsletter
Upcoming Events

Mustardcon
November 25-27, 2005
Pendragon Games and Hobbies
Winnipeg,MB
Canada

Winter Weekend in the Pale
December 1-4,2005
Radisson Sunnyvale

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Necronomicon05-08
December 4-5,2005
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Philcon
December 9-11, 2005
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Two Questions,
Six Answers:
Three-Dragon Ante




Q. What is Three-Dragon Ante?

Q. Where can I learn more?

    Out next Month


Spell Compendium provides
players and Dungeon Masters with quick access to the D&D spells
they need most. Drawing from a treasure trove of sources, Spell Compendium is the one place to
find spells that are referenced
time and again: the best, most iconic, most popular, and most frequently used. This convenient reference introduces a new spell format that includes descriptive
text.

Issue 181 Volume 25 Number 11

Conventional Wisdom

Underdark Review
by Adrian Drake

Underdark. Just the name of the set had me on the edge of my seat as I opened the box. A week earlier when I was asked if I would like to review the set, I couldn't answer "yes" fast enough. I've been a Dungeons & Dragons player for years, and still have fond memories of Vault of the Drow.

Over the years, things have changed. The drow have gone from a minor sect of demon worshiping evil elves to a signature villain and have spawned modules, supplements, and novels. The underground world they inhabit and the others that live there have become a popular subject and setting.     MORE

Conventional Wisdom

Heroes of Horror Review

by Jeff Huston

Ive always taken a negative attitude about gaming books that try to teach me how to tell a story. Ive been working as a Dungeon Master for a long time, and Im confident in my ability to present things to the players. As I started reading Heroes of Horror, I realized that a large portion of the book is dedicated to teaching how to establish a horror story and how to involve the players, to get them actively working to increase the horrific content. I also realized that this material is actually useful!

The process of instruction is sound, starting with the concepts of how horror works, then moving on to the construction of a single encounter, expanding into the implementation of an adventure, and then moving into the challenges inherent in orchestrating a truly horrific campaign. Each step along the way discusses the specific challenges involved in pacing that particular kind of horror story, in involving the players in the story without letting them destroy the mood, in selecting and customizing the opposition used through the story.     MORE


Foolishly Answered Questions

The players of Five Foot Steps regularly answer your burning questions about roleplaying, game etiquette, and the Dungeons & Dragons rules. Note that we did not specify the answers were particularly helpful or accurate. Consider yourself warned.

My players just dont seem to care how much plot weaving or political intrigue I build into my games. They just care about rolling dice and hitting big numbers, like theyre in a casino or something. How can I get my players interested in using their characters OUTside of the dungeon?

Jim the Social Gamer: Your players dont seem to care about plot weaving and political intrigue because seriously, man, that crap is BORING. Who really cares? The game aint called Diplomats & Double-Crossers. If theres not a dungeon involved, why are you playing this game?

When I sit down to play D&D, I want exciting, blood-pumping, action-packed adventures filled with white-knuckled, edge-of-your-seat thrills. I want to kick the door down, shout my battle cry, and charge headfirst into a hopeless battle with the forces of evil. I want to take out all the frustration I get from working a lame minimum-wage retail job on whatever minion of darkness is dumb enough to get in my way. In short, I want to kick ASS, dude!      MORE 

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