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For comparison purposes only, here are the obsolete meta-game organizations. These documents are no longer valid for play.
- Pale Meta-Org FAQ, Version 1.3, November 2003
Answers to miscellaneous questions about these organizations.
- Old Metaorgs Compilation
A compilation of all of the below documents.
- The Arcanist Guild, Version 2.1, November 2003
The official Pale organization for wizards and sorcerers.
- The Bardic College, Version 2.0, November 2003
A school for bards and other performers.
- The Beyonders, Version 2.0, November 2003
A group of renegade arcane casters.
- The Clergy, Version 2.1, November 2003
The clerics of the Church of the One True Path.
- The Coven of White Light, Version 2.0, November 2003
A group of sorcerers that shun interference by the Church.
- The Covenant of Magic, Version 2.0, November 2003
An independant organization that promotes arcane magic.
- The Disciples of Discipline, Version 2.0, November 2003
Pholtan monks who train in monasteries throughout the Pale.
- The Flan Freedom Fighters, Version 2.1, November 2003
Promotes armed revolt against the Pale.
- The Knights of the Bodkin, Version 2.0, November 2003
A subversive organization dedicated to Olidammara.
- The Lost Clan, Version 2.0, November 2003
Barbarian clan within the Pale.
- The Mortal Coil, Version 2.0, November 2003
People who've returned from the afterlife.
- The Natural Order, Version 2.0, November 2003
Druids within the lands of the Pale.
- The Pale Diplomatic Corp, Version 2.1, November 2003
Intelligence and covert ops for the Theocracy.
- The Paleriders, Version 2.0, November 2003
Light horsemen who drive cattle in the Pale.
- The Pholtan Knights Valorous, Version 2.0, November 2003
A religious Pholtan knighthood.
- The Phostaldaron, Version 2.0, November 2003
Elves of the Phostwood, located just to the west of the Pale.
- The Prelatal Army, Version 4.0, November 2003
The army of the Pale.
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